Bez shrnutí editace |
|||
| Řádek 128: | Řádek 128: | ||
Salvaging is the collection and processing of destroyed [[ships]], [[Space station|stations]], and other manufactured goods. Ships such as the [[Reclaimer|Aegis Reclaimer]] and the [[Vulture|Drake Vulture]] specialize in such a role; coming equipped with unmanned drones, tractor beams, and reclamation equipment to turn burned-out husks into valuable materials. | Salvaging is the collection and processing of destroyed [[ships]], [[Space station|stations]], and other manufactured goods. Ships such as the [[Reclaimer|Aegis Reclaimer]] and the [[Vulture|Drake Vulture]] specialize in such a role; coming equipped with unmanned drones, tractor beams, and reclamation equipment to turn burned-out husks into valuable materials. | ||
The first iteration of salvage gameplay has been implemented with [[Update:Star Citizen Alpha 3.18.0|Patch 3.18]] including 'hull scraping' to sell material for profit and [[Cambio-Lite SRT Attachment|multitool repair]]. | The first iteration of salvage gameplay has been implemented with [[Update:Star Citizen Alpha 3.18.0|Patch 3.18]] including 'hull scraping' to sell material for profit and [[Cambio-Lite SRT Attachment|multitool repair]]. | ||
<!--==Science == | <!--==Science == | ||
<!--Science is the gathering of information and the analysis of this information into useful, valuable data. The [[Endeavor]] in its Discovery-class configuration is a dedicated science ship, with general research and science bays in combination with the optional telescope array to produce this data for buyers.--> | <!--Science is the gathering of information and the analysis of this information into useful, valuable data. The [[Endeavor]] in its Discovery-class configuration is a dedicated science ship, with general research and science bays in combination with the optional telescope array to produce this data for buyers.--> | ||
| Řádek 148: | Řádek 148: | ||
Large-scale trading missions are not currently incorporated into [[Star Citizen]]; however, supply and demand trading can be performed with an average yield of 10%-20% profit currently in [[Stanton system|Stanton]] if buying goods from a moon and taking them to a planet's [[Trade & Development Division]] or other associated shipping depot.--> | Large-scale trading missions are not currently incorporated into [[Star Citizen]]; however, supply and demand trading can be performed with an average yield of 10%-20% profit currently in [[Stanton system|Stanton]] if buying goods from a moon and taking them to a planet's [[Trade & Development Division]] or other associated shipping depot.--> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
Verze z 27. 7. 2024, 11:13
| Na této stránce se pracuje! |
|
-
Systémy hry • Založení účtu
• Menu -
Postava hráče • Tvoření postavy
• mobiGlas
• HUD a UI -
Aktivity a povolání • Těžba
• Zdravotnictví
• Salvage -
Lodě a boj • Arena Commander
• Master a Operátorské módy
• Naloďování
• FPS boj
• Lodní boj
• Boj ve vozidlech
• Dogfight
• EMP a QED
• Star Marine -
Ekonomika a majetek • Claimování
• Ekonomika
• Hangáry
• Nakupování
• Nelegální zboží
• Pašování
• Piráctví
• Pojištění
• Výbava
• Vydělávání
Almost every pilot in the universe has a career they are currently working on; whether on a one-time contract or operating on a generational family business, everyone in a career focuses on one thing: making credits.
Careers may be personal, unique endeavours; like being paid by a player to train them in a particular ship's function, or official employment with a large corporation in a particular field. Overall, a player's career is up to them with only their reputation to certain people and companies acting a small hurdle to changing professions.

Note: There are far more ways to earn money than are listed here when including unofficial transactions between players. As such, these are the "official" careers that are supported by ship designs, Comm-links, and documentation.
Lodě a boj
Master a Operátorské módy
Težba bude jedním z hlavních povolání ve hře, její úspěšné provozování závisí na reálných dovednostech a myšlení. Mezi prvky patří věnování pozornosti trhu s komoditami, orientace v prostoru, hledání nalezišť a nakonec prodej nákladu po jeho vytěžení.[1]
Aktivity a povolání
Zdravotnictví
Těžba
Težba bude jedním z hlavních povolání ve hře, její úspěšné provozování závisí na reálných dovednostech a myšlení. Mezi prvky patří věnování pozornosti trhu s komoditami, orientace v prostoru, hledání nalezišť a nakonec prodej nákladu po jeho vytěžení.[3]
Salvage
Težba bude jedním z hlavních povolání ve hře, její úspěšné provozování závisí na reálných dovednostech a myšlení. Mezi prvky patří věnování pozornosti trhu s komoditami, orientace v prostoru, hledání nalezišť a nakonec prodej nákladu po jeho vytěžení.[4]
Salvaging is the collection and processing of destroyed ships, stations, and other manufactured goods. Ships such as the Aegis Reclaimer and the Drake Vulture specialize in such a role; coming equipped with unmanned drones, tractor beams, and reclamation equipment to turn burned-out husks into valuable materials.
The first iteration of salvage gameplay has been implemented with Patch 3.18 including 'hull scraping' to sell material for profit and multitool repair.
References
- ↑ Kariéra: Težba – RSI web
- ↑ Endeavor Q&A - RSI web
- ↑ Kariéra: Težba – RSI web
- ↑ Kariéra: Težba – RSI web



